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About

Personal Identity 

Hi, I am Charlotte, a designer from the Netherlands.

My intrest lies in the path of making ideas tangible and derive new inspiration from every finding you encounter when you walk that path. I want to create a moment, something special in its own right.

As a kid I was a dreamer, I wanted to be an artist, I drew al the time and went to a high school were art was supported. Throughout this time I started to feel like art was to vague for me and got intrigued by mathematics and physics and how the world could be described and understood by numbers and logic. 

 

Today I am still a dreamer, but I want to make the things that we can only dream about real. I am inspired by as many expert fields as possible, namely by art, by science and nature. 

With my design I want to spark joy, inspire new ideas. I value craftsmanship, knowledge and beautiful creative things. I find designing very humbling,  because you get exposed to so many things that you don't know because you get to work in many different knowledge fields. It is amazing to see what is out there. There are endless possibilities, the challenge is to find them and to find the best one, it is a puzzle that has to be solved. The creativity is in the approach to solve that puzzle.

My approach is emerging myself in the subject and start early with making. I go back and forward between literature(what is out there?) and hands on making(how does it work and feel?). I will have ideas spiral into all possible directions, no limitations. I will cross creative boundary if necessary, in order to test and find options, trial and error. Because how can we know what we want if we don't know the options? From there I will narrow it down to the best option and finalize it into a working concept.

Hi, I am Charlotte

"I like a challenge! Do you have a design problem? Or are you not even sure what the problem is? I would love to help out!"

Identity

My interest lies in the process of 'making' ideas tangible and deriving new inspiration from that process.

As a kid, I was a dreamer; I wanted to be an artist, I drew all the time and went to a high school where art is supported. Throughout this time, I started to feel like art was too vague for me and got intrigued by mathematics and physics and how numbers and logic could describe and understand the world in an unbiased and pure way. 

I am still a dreamer today, but I want to make those dreams real by crafting, researching and lots of trial and error. I draw inspiration from many fields, namely art, engineering and nature. 

With my design, I inspire and explore new ideas. I value craftsmanship, knowledge, and beautiful creative things. I find designing very humbling because I have to throw myself into new fields and learn new things constantly. It is incredible to see what is out there. There are endless possibilities; the challenge is to find those possibilities to find the best ones and to make sense of them. To me, that is a puzzle that has to be solved. Creativity and craftsmanship is my approach to solving that puzzle.

My approach

My approach is emerging myself in the subject and starting early with making samples, sketches and prototypes. I go back and forward between literature(what is out there?) and hands-on making(how does it work and feel?). I will have ideas spiral in all possible directions with no limitations, setting up a broad range of options and ideas. From there, I will narrow it down and work in a similar cycle until it can be finalized into a working concept.

Vision

I think that design can bring meaning to innovations, create stories, new ideas, spark inspiration and, it should make the world a little bit better. 

 

I believe in the power of ‘making’, and creativity. As a designer, I can bring a unique view to many fields that tend to be stuck in their ways. Through making and doing, I can bring fast results and proof of out-of-the-box ideas.

I think the field of shape change is valuable because it brings an incredibly wide range of enriching tools; Tools for aesthetic interaction, dynamically assistive devices, and functional solutions.

  • Functional: think of origami for the NASA solar panel, which had to be small when lounged into space and expand widely when in space.

  • Assistive: Soft robotics for prosthetics and the ability to handle fragile objects.

  • Rich interaction: expressive devices using the language of multiple senses. Being able to evoke explorative behaviours, subtle interactions and novel experiences.

 

I am inspired by people like Neri Oxman, Hiroshi Ishii and Lining Yao. These are people working in the science/engineering field but have made their work design-focused. With that, they have created a bridge between designers and engineers, working together to make science more socially relevant and open-minded and design more intelligent and rich. Neri Oxman and Lining Yao also consider designing for more-than-human’s, creating shape-change with nature for nature, using multiple disciplines like designers, artists, engineers and scientists in their team.

Designers have the skills and opportunity to bring together a wide field of knowledge and expertise. Multidisciplinarity is vital for a good design but also for pushing knowledge further and getting it to where this knowledge is needed.

To me, one of the most valuable things I can do as a designer is help explore new ways to improve the way we design our world and make cohering theories more concrete with design, using; samples, prototypes, tests and visualizations. Another thing that I can do is find innovations that have the potential to do good, develop them further and push them to the places that can make use of them. It is important to note that innovation should not just be pushed because we can. We need to consider its ethics, if there is an actual need for it, or if we can use it purely for inspiration. Innovation also does not need to be high-tech; it can be simple, natural and/or low-tech.

Skills

 

The main ones

  • Ideation/design thinking

  • Prototyping (laser cutting, milling, cardboard modelling)

  • 3D Modeling, Rendering, Printing and Simulation

  • Soft robotics (especially pouch motors)

  • Sketching 

  • Visualizing

  • Research

Basic skills

  • Coding 

  • Arduino based electronic

  • Video editing

  • User testing

  • Product photography

Programs (Mostly used)

  • Fusion 360

  • Blender

  • Adobe(Mostly Illustrator, Indesign, Photoshop and Premiere Pro)

  • Procreate

Career

Bachelor of Science (BSc)

Eindhoven University of Technology - Diploma

Sep 2017 - Jul 2020 Eindhoven

Master of Science (MSc) Research, design and development

Eindhoven University of Technology - Study

September 2020 - ... Eindhoven

Master Thesis design Intern

Amolf - Internship

Feb 2023 - ... Amsterdam

Design Intern

Amolf - Internship

Sep 2022 - Feb 2023 Amsterdam

Interaction Design Intern(extra curriculum)

Mercedes-Benz AG - Internship

Feb 2021 - Jul 2021 Stuttgart

Creative Sketcher

Eindhoven University of Technology - Job

March 2021 - Jul 2021 Eindhoven

3D Visualizer for Scientific Papers and Research

Eindhoven University of Technology - Job

March 2022 - .... Eindhoven

Trying adobe fresco out #fresco #adobefr

I Draw too..

Traditionally

& digitally

Trying out a new style 🤗. #procreate #i
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